4.1. Lecture 9

Why Bayes is Better I

Quotes from one pioneering and one renaissance Bayesian authority

“Probability theory is nothing but common sense reduced to calculation.” (Laplace)

“Bayesian inference probabilities are a measure of our state of knowledge about nature, not a measure of nature itself.” (Sivia)

Summary: Advantages of the Bayesian approach

     1. Provides an elegantly simple and rational approach for answering, in an optimal way, any scientific question for a given state of information. This contrasts to the recipe or cookbook approach of conventional statistical analysis. The procedure is well-defined:

  • Clearly state your question and prior information.

  • Apply the sum and product rules. The starting point is always Bayes’ theorem.

For some problems, a Bayesian analysis may simply lead to a familiar statistic. Even in this situation it often provides a powerful new insight concerning the interpretation of the statistic.

     2. Incorporates relevant prior (e.g., known signal model or known theory model expansion) information through Bayes’ theorem. This is one of the great strengths of Bayesian analysis.

  • For data with a small signal-to-noise ratio, a Bayesian analysis can frequently yield many orders of magnitude improvement in model parameter estimation, through the incorporation of relevant prior information about the signal model.

  • For effective field theories, information about the expansion can be explicitly included and tested.

     3. Provides a way of eliminating nuisance parameters through marginalization. For some problems, the marginalization can be performed analytically, permitting certain calculations to become computationally tractable.

     4. Provides a way for incorporating the effects of systematic errors arising from both the measurement operation and theoretical model predictions.

     5. Calculates probability of hypothesis directly: \(p(H_i|D, I)\).

     6. Provides a more powerful way of assessing competing theories at the forefront of science by automatically quantifying Occam’s razor.

Occam’s razor

Occam’s razor is a principle attributed to the medieval philosopher William of Occam (or Ockham). The principle states that one should not make more assumptions than the minimum needed. It underlies all scientific modeling and theory building. It cautions us to choose from a set of otherwise equivalent models of a given phenomenon the simplest one. In any given model, Occam’s razor helps us to “shave off” those variables that are not really needed to explain the phenomenon. It was previously thought to be only a qualitative principle.

The Bayesian quantitative Occam’s razor can also save a lot of time that might otherwise be spent chasing noise artifacts that masquerade as possible detections of real phenomena. We’ll have much more to say about this later when we discuss the Bayesian evidence in detail!

Nuisance parameters (I)

Nuisance parameters are parameters we introduce to characterize a situation but whih we don’t care about or know in detail. We could also call them “auxiliary variables”. The Bayesian way to deal with them is to marginalize, i.e., to integrate over them.

The procedure is illustrated in the notebook “A Bayesian Billiard game” and is quite generic, so it is worth looking at in detail. The discussion here is not as complete as the notebook. Be sure to run through the notebook as well.

Bayesian billiard schematic:

Bayesian billiard schematic

On a hidden billiard table (i.e., Alice and Bob can’t see it), Carol has randomly established \(\alpha\), which is the fraction of the table (\(0 \leq \alpha \leq 1\)) that defines whether Alice or Bob wins the roll. Alice gains a point if the ball ends up less than \(\alpha\), otherwise Bob gains a point. The first to six wins the game.

Capsule summary:

  • Carol knows \(\alpha\) but Alice and Bob don’t. \(\alpha \sim U(0,1)\).

  • Alice and Bob are betting on various outcomes.

  • After 8 rolls, the score is Alice 5 and Bob 3.

  • They are now going to bet on Bob pulling out an overall win.

  • Alice is most likely to win, as she only needs 1 winning roll out of 3, and there is already some indication she is favored.

  • What odds should Bob accept?

[Note: this is obviously not a physics problem but you can map it onto many possible experimental or theoretical physics situations. E.g., \(\alpha\) could be a normalization in an experiment (not between 0 and 1, but \(\alpha_{\text{min}}\) and \(\alpha_{\text{max}}\)) or a model parameter in a theory that we don’t know (we’ll see examples later!). In both cases we are not interested (usually) in the value of \(\alpha\); we want to eliminate it.]

Naive frequentist approach

Here we start by thinking about the best estimate for \(\alpha\), call it \(\alphahat\). If \(B\) is the statement “Bob wins,” then what is \(p(B)\)?

  • Given the estimate \(\alphahat\), Bob winning a subsequent roll has probability \(1 - \alphahat\), and he must win 3 in a row \(\Lra\) \(p(B) = (1-\alphahat)^3\).

  • For future Bayesian reference: \(p(B|\alpha) = (1-\alpha)^3\) (i.e., if we know \(\alpha\) then the formula is the same).

Let’s find the maximum likelihood estimate for \(\alphahat\).

This estimate yields \(p(B) \approx 0.053\) or about 18 to 1 odds.

Bayesian approach

You should try to fill in the details here!

  • Plan: introduce \(\alpha\) as a nuisance parameter. If we know \(\alpha\), the calculation is strightforward. If we only know it with some probability, then marginalize (i.e., do an appropriately weighted integral over \(\alpha\)).

  • Note that we can take several different equivalent paths to the same result:

\[\begin{split}\begin{align} &a.\ p(B|D,I) = \int_0^1 d\alpha\, p(B,\alpha|D,I) = \int_0^1 d\alpha\, p(B|\alpha,D,I) p(\alpha|D,I)\\ &b.\ p(B,\alpha|D,I) \ \Lra\ \mbox{marginalize over $\alpha$} \ \Lra\ \mbox{back to a.} \\ &c.\ p(B|\alpha,D,I) \ \Lra\ \mbox{marginalize, weighting by $p(\alpha|D,I)$} \end{align}\end{split}\]
  • What shall we do about \(p(\alpha|D,I)\)?

The Bayesian approach is to use Bayes’ theorem to write \(p(\alpha|D)\) in terms of pdfs we know.

In this situation we will need the denominator (unlike other examples of Bayes’ theorem we have considered so far) because we want a normalized probability.

Now put it all together:

So the predicted results are very different!

Discussion points:

  • Introducing \(\alpha\) is straightforward in a Bayesian approach, and all assumptions are clear.

  • In general one introduces many such variables, which is how we can end up with posterior integrals we need to sample to do marginalization.

  • The problem with the “naive frequentist” approach is not that it is “frequentist” but that it is “naive”. (In this case an incorrect use of a MLE to predict the likelihood of the result \(B\).) But it is not easy to see how to proceed to take into account the need to sum over possibilities for \(\alpha\), while it is natural for Bayes. Bayes is better!

Python aside: How do we understand the Monte Carlo check?

The A Bayesian Billiard game notebook implements a Monte Carlo simulation of the Bayesian Billiard Game to find out empirically what the odds of Bob winning are. The Python code to do this may appear quite obscure to you. Let’s step through how we think of formulating the task and how it is carried out using Python methods. [Note for future upgrades: code it with a Pandas dataframe.]

# Setting the random seed here with an integer argument will generate the
#  same sequence of pseudo-random numbers.  We can use this to reproduce
#  previous sequences.  If call statement this statement without an argument,
#  np.random.seed(), then we will get a new sequence every time we rerun. 
# [Note: for NumPy > 1.17, the recommendation is not to use this function, 
#  although it will continue to work. 
#  See https://numpy.org/doc/stable/reference/random/generated/numpy.random.seed.html]
np.random.seed()

# Set how many times we will play a random game (an integer).
num_games = 100000

# Play num_games games with randomly-drawn alphas, between 0 and 1
#  So alphas here is an array of 100000 values, which represent the true value 
#   of alpha in successive games.
alphas = np.random.random(num_games)

# Check out the shape and the first 10 values
alphas.shape
#  alphas shape =  (100000,)

alphas[0:10]
#  array([0.78493534, 0.67468677, 0.75934891, 0.74440188, 0.42772768,
#         0.01775373, 0.86507125, 0.7817262 , 0.12253274, 0.59833343])

# Now generate an 11-by-num_games array of random numbers between 0 and 1.
#  These represent the 11 rolls in each of the num_games games.
#  We need at most 11 rolls for one player to reach 6 wins, but of course
#   the game would be over if one player reaches 6 wins earlier.
# [Note: np.shape(rolls) will tell you the dimensions of the rolls array.] 
rolls = np.random.random((11, len(alphas)))

# Check the shape and then show the 11 rolls for the first game
rolls.shape
#  rolls shape =  (11, 100000)
rolls[:,0]
#  array([0.27554774, 0.87754685, 0.80245949, 0.58945847, 0.95515154,
#         0.15568279, 0.34747239, 0.94627455, 0.80451086, 0.75016319,
#         0.74861084])

# count the cumulative wins for Alice and Bob at each roll
Alice_count = np.cumsum(rolls < alphas, 0)
Bob_count = np.cumsum(rolls >= alphas, 0)

# To see how this works, first look at `rolls < alpha`
rolls < alphas
#  array([[ True,  True,  True, ..., False, False,  True],
#         [False, False,  True, ..., False,  True,  True],
#         [False,  True,  True, ..., False,  True,  True],
#         ...,
#         [False,  True,  True, ..., False,  True,  True],
#         [ True,  True, False, ...,  True, False,  True],
#         [ True,  True,  True, ..., False, False,  True]])

# This is an 11 x 100000 array of Boolean values that compares
#  the corresponding value in the rolls array to the values in
#  the alpha array. Note that rolls[:,i] is compared to alphas[i]
#  (i.e., for a given second index i in rolls, the comparison is
#  the value for all 11 first indices to the same index i in alphas).

# Check the first game (a set of 11 rolls) explicitly:
rolls[:,0] < alphas[0]
#  array([ True, False, False,  True, False,  True,  True, False, False,
#          True,  True])
# This agrees with comparisons of the entries printed above (alpha[0] = 0.78493534).

# Now we add up how many rolls are won by Alice and Bob at each stage 
# (so Alice_count and Bob_count have the same shape as rolls). 
# We do this with np.cumsum, where the 0 argument means to do the
# cumulative sum along the 0 axis, meaning the first index (so 0 to 10). 
# True = 1 and False = 0. The results for the first game are
Alice_count[:,0]
#  array([1, 1, 1, 2, 2, 3, 4, 4, 4, 5, 6])
Bob_count[:,0]
#  array([0, 1, 2, 2, 3, 3, 3, 4, 5, 5, 5])


# sanity check: total number of wins should equal number of rolls
total_wins = Alice_count + Bob_count
assert np.all(total_wins.T == np.arange(1, 12))
print("(Sanity check passed)")

# Just a check: the sum of the two arrays for each of the games 
#  should be the numbers from 1 to 12. To make this comparison
#  with == we need to take the transpose of total_wins. np.all
#  gives True only if all the results are true and then assert
#  will throw an error if it returns False.
# Determine the number of games that meet our criterion of 
#  (A wins, B wins) = (5, 3), which means Bob's win count at eight rolls must 
#  equal exactly 3.  Index 7 of Bob_count must therefore be 3.
# The expression: Bob_count[7,:] == 3   will be either True or False for each
#  of the num_games entries.  The sequence of True and False values will be 
#  stored in the good_games array. (Try looking at the good_games array.)
good_games = Bob_count[7,:] == 3
# If we apply .sum() to good_games, it will add 1 for True and 0 for False,
#  so good_games.sum() is the total number of Trues.
print(f'Number of suitable games: {good_games.sum():d} ',
      f'(out of {len(alphas):d} simulated ones)')

# Truncate our results to consider only the suitable games.  We use the
#  good_games array as a template to select out the True games and redefine
#  Alice_count and Bob_count (we could also rename these arrays).  
Alice_count = Alice_count[:, good_games]
Bob_count = Bob_count[:, good_games]

# Determine which of these games Bob won.
#  To win, he must reach six wins after 11 rolls. So we look at the last
#  value for all of the suitable games: Bob_count[10,:] and count how
#  many equal 6 by using np.sum.
bob_won = np.sum(Bob_count[10,:] == 6)
print(f'Number of these games Bob won: {bob_won:d}')

# Compute the probability (just the ratio of games Bob won to the
#  total number of games that satisfy Alice 5, Bob 3 after 8 games).
mc_prob = bob_won / good_games.sum()
print(f'Monte Carlo Probability of Bob winning: {mc_prob:.3f}')
print(f'MC Odds against Bob winning: {(1. - mc_prob) / mc_prob:.0f} to 1')